Fixed buffer corruption bugs ! (Yeah !)
Former-commit-id: 3e2c82a786810a160d324f8ccf284f8e505613a0
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@@ -17,8 +17,6 @@ class NzHardwareBuffer : public NzAbstractBuffer
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NzHardwareBuffer(NzBuffer* parent, nzBufferType type);
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~NzHardwareBuffer();
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void Bind();
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bool Create(unsigned int size, nzBufferUsage usage = nzBufferUsage_Static);
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void Destroy();
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@@ -29,6 +27,10 @@ class NzHardwareBuffer : public NzAbstractBuffer
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void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int size = 0);
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bool Unmap();
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// Fonctions OpenGL
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void Bind() const;
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unsigned int GetOpenGLID() const;
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private:
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GLuint m_buffer;
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nzBufferType m_type;
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