Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL

This commit is contained in:
Jérôme Leclercq
2021-05-28 22:58:14 +02:00
parent 299585a7de
commit ff505e9019
15 changed files with 71 additions and 30 deletions

View File

@@ -63,6 +63,7 @@ int main()
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>(Nz::BasicMaterial::GetSettings());
material->EnableDepthBuffer(true);
material->EnableFaceCulling(true);
Nz::BasicMaterial basicMat(*material);
basicMat.EnableAlphaTest(true);