Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL

This commit is contained in:
Jérôme Leclercq
2021-05-28 22:58:14 +02:00
parent 299585a7de
commit ff505e9019
15 changed files with 71 additions and 30 deletions

View File

@@ -190,6 +190,7 @@ int main()
Nz::RenderPipelineInfo pipelineInfo;
pipelineInfo.pipelineLayout = renderPipelineLayout;
pipelineInfo.faceCulling = true;
pipelineInfo.depthBuffer = true;
pipelineInfo.shaderModules.emplace_back(fragVertShader);