Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
This commit is contained in:
@@ -190,6 +190,7 @@ int main()
|
||||
|
||||
Nz::RenderPipelineInfo pipelineInfo;
|
||||
pipelineInfo.pipelineLayout = renderPipelineLayout;
|
||||
pipelineInfo.faceCulling = true;
|
||||
|
||||
pipelineInfo.depthBuffer = true;
|
||||
pipelineInfo.shaderModules.emplace_back(fragVertShader);
|
||||
|
||||
Reference in New Issue
Block a user