Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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@@ -31,7 +31,8 @@ namespace Nz
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inline GLenum ToOpenGL(BlendEquation blendEquation);
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inline GLenum ToOpenGL(BlendFunc blendFunc);
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inline GLenum ToOpenGL(FaceSide filter);
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inline GLenum ToOpenGL(FaceSide side);
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inline GLenum ToOpenGL(FrontFace face);
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inline GLenum ToOpenGL(PrimitiveMode primitiveMode);
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inline GLenum ToOpenGL(SamplerFilter filter);
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inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
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