Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL

This commit is contained in:
Jérôme Leclercq
2021-05-28 22:58:14 +02:00
parent 299585a7de
commit ff505e9019
15 changed files with 71 additions and 30 deletions

View File

@@ -76,6 +76,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glFramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC) \
cb(glFramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC) \
cb(glFramebufferTextureLayer, PFNGLFRAMEBUFFERTEXTURELAYERPROC) \
cb(glFrontFace, PFNGLFRONTFACEPROC) \
cb(glGenBuffers, PFNGLGENBUFFERSPROC) \
cb(glGenFramebuffers, PFNGLGENFRAMEBUFFERSPROC) \
cb(glGenQueries, PFNGLGENQUERIESPROC) \