Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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@@ -21,6 +21,7 @@ namespace Nz
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{
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FaceFilling faceFilling = FaceFilling::Fill;
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FaceSide cullingSide = FaceSide::Back;
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FrontFace frontFace = FrontFace::Clockwise;
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RendererComparison depthCompare = RendererComparison::Less;
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PrimitiveMode primitiveMode = PrimitiveMode::TriangleList;
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