Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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@@ -149,6 +149,14 @@ namespace Nz
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Max = FrontAndBack
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};
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enum class FrontFace
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{
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Clockwise,
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CounterClockwise,
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Max = CounterClockwise
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};
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enum class ImageType
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{
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E1D,
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