Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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@@ -241,10 +241,7 @@ namespace Nz
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void OpenGLCommandBuffer::ApplyStates(const GL::Context& context, const DrawStates& states)
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{
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states.pipeline->Apply(context);
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states.pipeline->FlipY(states.shouldFlipY);
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states.pipeline->Apply(context, states.shouldFlipY);
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states.shaderBindings->Apply(context);
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if (states.scissorRegion)
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