Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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@@ -140,8 +140,8 @@ namespace Nz
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VkPipelineRasterizationStateCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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createInfo.polygonMode = ToVulkan(pipelineInfo.faceFilling);
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createInfo.cullMode = ToVulkan(pipelineInfo.cullingSide);
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createInfo.frontFace = VK_FRONT_FACE_CLOCKWISE; //< TODO
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createInfo.cullMode = (pipelineInfo.faceCulling) ? ToVulkan(pipelineInfo.cullingSide) : VK_CULL_MODE_NONE;
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createInfo.frontFace = ToVulkan(pipelineInfo.frontFace);
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createInfo.lineWidth = pipelineInfo.lineWidth;
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return createInfo;
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