Fixed ShaderBuilder inserting unused varying
Former-commit-id: bb61f7332c41440901560838f6cda8b071f7422b
This commit is contained in:
@@ -98,7 +98,7 @@ namespace
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{
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{
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if (flags & nzShaderBuilder_NormalMapping)
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if (flags & nzShaderBuilder_NormalMapping)
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sourceCode += inKW + " mat3 vLightToWorld;\n";
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sourceCode += inKW + " mat3 vLightToWorld;\n";
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else
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sourceCode += inKW + " vec3 vNormal;\n";
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sourceCode += inKW + " vec3 vNormal;\n";
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}
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}
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@@ -328,8 +328,8 @@ namespace
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if (flags & nzShaderBuilder_Lighting)
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if (flags & nzShaderBuilder_Lighting)
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{
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{
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if (flags & nzShaderBuilder_NormalMapping)
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if (flags & nzShaderBuilder_NormalMapping)
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sourceCode += outKW + " mat3 vLightToWorld;";
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sourceCode += outKW + " mat3 vLightToWorld;\n";
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else
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sourceCode += outKW + " vec3 vNormal;\n";
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sourceCode += outKW + " vec3 vNormal;\n";
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}
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}
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@@ -359,7 +359,7 @@ namespace
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"vLightToWorld[2] = normalize(VertexNormal * RotationMatrix);\n"
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"vLightToWorld[2] = normalize(VertexNormal * RotationMatrix);\n"
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"\n";
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"\n";
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}
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}
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else
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sourceCode += "vNormal = normalize(RotationMatrix * VertexNormal);\n";
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sourceCode += "vNormal = normalize(RotationMatrix * VertexNormal);\n";
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}
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}
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