Commit Graph

55 Commits

Author SHA1 Message Date
Lynix
9293022e71 Added sprite overlay rendering
Former-commit-id: 1e25a7d85f06f4a4bc3ed0ead76df01db440671d
2015-01-07 19:27:15 +01:00
Lynix
4de17fdffb Remade sprite rendering
Added VertexColor shader flag
Added color sprite attribute
Added VertexStruct_XY_Color(_UV) struct & declaration


Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
2015-01-04 13:19:07 +01:00
Lynix
2753e3c4f1 Updated shaders
Added support for billboards (rendertechniques support is coming) -
Doesn't support lighting well for now
Added support for vertex coloring
Added AUTO_TEXCOORDS parameter support to PhongLighting UberShader
Removed unused flag FLAG_FLIP_UVS

More to come ...


Former-commit-id: b408c80e8805a8bfebe9fcdf3a3f954116fbfe96
2014-09-01 14:10:48 +02:00
Lynix
bd0f38092e Updated PhongLighting shader
I can't remember why I commented these lines.


Former-commit-id: 3da37915073f94c9c44adfd84c968cb2d70982cf
2014-07-24 09:45:42 +02:00
Lynix
86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00