Jérôme Leclercq
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0da2ee6c99
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First rendering using Spir-V generated shaders \o/
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2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
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251810ca99
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WIP SpirvWriter
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2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
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086f76fb97
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Renderer/ShaderNodes: Add support for accessing struct fields
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2020-07-19 21:05:46 +02:00 |
Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
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fbba281d14
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Renderer: Add support for struct and UBO
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2020-07-14 21:59:49 +02:00 |
Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |