Added config checkers
Macro no longer use suffixes
Moved MemoryManager to upper directory
Renamed *_MEMORYMANAGER to *_MANAGE_MEMORY
Renamed AUDIO_STREAMEDBUFFERCOUNT to AUDIO_STREAMED_BUFFER_COUNT
Renamed CORE_REAL_PRECISION to CORE_DECIMAL_DIGITS
Renamed DEBUG_MEMORYMANAGER_DISABLE_REDEFINITION to
DEBUG_NEWREDEFINITION_DISABLE_REDEFINITION
Renamed GRAPHICS_MAX_LIGHTPERPASS to GRAPHICS_MAX_LIGHT_PER_PASS
Renamed UTILITY_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 to
UTILITY_VERTEX_DECLARATION_FORCE_STRIDE_MULTIPLE_OF_32
Former-commit-id: 81ef836ac9f092ac471f60e544bb7c7c6370593c
Renamed MemoryLeakTracker[.hpp|.cpp] to MemoryManager[.hpp|.cpp]
Added MemoryManager::GetAllocatedBlockCount()
Added MemoryManager::GetAllocatedSize()
Optimized MemoryManager (no longer allocates a time buffer)
Former-commit-id: 0e9c720cbb48fbed7006db3bd1000ebbc22c9583
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader
Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT
Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
When you use KeyframeMesh::SetPosition(frame, vertex, pos), it will now
invalidate the frame AABB.
Finish() method will now generate automatically invalid AABBs before
interpolating
Former-commit-id: aa4695cee635da73e4a3b70ce22e83b1c3f443f9
Made no sense: What do you want to do when your buffer doesn't unmap ?
Tt now throw a warning by itself in case of failure
Former-commit-id: f776af16787316bbe1d55686a1db2c2e0f79d210
Modern graphics cards don't like 8 bits index size, so I introduced
"Large indices" option, it means 32 bits indices when used otherwise the
index size is 16 bits
Former-commit-id: 213902de6704ceef16c6ea311ba0c6c5d2f6e665
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp
-Animation:
Renamed Create to Create[Keyframe|Skeletal]
-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method
-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method
-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory
-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object
-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function
-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material
-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise
-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function
-Quaternion:
Added ComputeW method
Added Conjugate method
-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration
-RenderWindow:
Made CopyTo[Image|Texture] method constant
-Resource
Fixed RemoveResourceListener crash
-ResourceLoader:
Loaders are now used in a LIFO context
-Stream:
Renamed GetLine method to ReadLine
-String:
Fixed Simplified
-Utility module
Added configuration define for strict resource parsing
-VertexBuffer
Now takes a VertexDeclaration pointer
-VertexDeclaration
No longer throw an error when getting a non-existing element
Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)
Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
Fixed (Index/Vertex)Buffer::(Fill/Map) not filling/mapping the entire
buffer when the third argument was zero
Fixed Renderer not accepting sequential index buffer
Added NzOpenGL::GetEntry
Activated preprocessor error if not compiling with a C++11 compliant
compiler
Cube can now be constructed with a Rect
Desactived utility option "threaded window" (bugged)
Epured Image interface (No more UpdateFace, use Update with z = the face
you are targetting)
Fixed compilation errors (Thanks to RafBill)
Fixed predefined colors not exported
Fixed uplading pixels not aligned by 4 bytes
Fixed Thumbs.db files not ignored by git
NzImage now supports Filling and Flipping (Horizontally and vertically)
NzImage::Get(Const)Pixels now support pixel location
NzVector(2/3) can now return floatting distance/length with all types
NzVector(2/3/4) can now be constructed by a vector of smaller dimension
Premake now set "-std=c++11" build option for GCC
Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor
Updated new([])/delete([]) in the leaks tracker to the new C++11
signatures
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
Added several methods to NzRenderer
Optimized NzRenderer::GetMax*();
Nz(Render)Window::GetSize now returns an unsigned vector
Fixed textures being flipped
Added NzRenderer::SetClearColor(const Color&)
Added describe comment for pixel formats
Fixed NzPixelFormat conversion for RGBA4 and RGB5A1 types
Fixed NzRenderer::Clear prototype
Renamed NzLock to NzLockGuard
ResourceLoader's loaders are now tested from newest to oldest
NzImage::Update(const nzUInt8* pixels, const NzRectui& rect) now takes a
third argument to specify the layer of the 3D image (if a 3D image),
default to 0
Optimized NzPixelFormat conversion from RGBA4
Added NzColor
Functor, NonCopyable, Tuple are now parts of NazaraCore (NazaraCore no
longer needs NazaraUtility)
Added loadFormat image parameter (ask loader to load image in specific
format)
Fixed utility project building
It is now possible to convert, get validity or get name of pixel formats
Changed endianness macros' name
Removed useless NazaraEndianness macro
Removed unused files
Added pixel format support
Added MemoryStream
Added Rect
Added ResourceLoader
Added generic loader (bmp, gif, hdr, jpg, jpeg, pic, png, psd, tga)
Added PCX loader
Added utility module initializer
Fixed Config.hpp include
Prerequesites.hpp now overwrites _WIN32_WINNT when defined
version is less than requiered version
Renderer's initialisation will implicitly initialize utility module
Removed RENDERER_SINGLETON option
Shaders are now resources