Jérôme Leclercq
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47e2ec35e3
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UnitTests/Shader: Improve GLSL handling (detect shader point type instead of assuming fragment)
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2021-12-28 11:49:20 +01:00 |
Jérôme Leclercq
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e21b45946f
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Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
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2021-12-26 22:00:44 +01:00 |
Jérôme Leclercq
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b9642b0662
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UnitTests: Add a lot of shader generation tests
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2021-12-25 19:13:32 +01:00 |
Jérôme Leclercq
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f798901c23
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UnitTests: Use glslang to validate GLSL shaders
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2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
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b53d2a0560
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Rework shader module unit tests
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2021-12-23 17:39:24 +01:00 |