Commit Graph

6 Commits

Author SHA1 Message Date
Lynix be12026a30 Fixed HardwareInfo not compiling
Former-commit-id: 70f193cc041f431970c4dd6a0d9993ff5fedc659
2013-02-13 01:33:40 +01:00
Lynix 492d01cc09 Fixed HardwareInfo OpenGL include
Former-commit-id: d45ca9ac45a883a5378d527ef3ffe6594dcd02f1
2013-01-05 23:42:13 +01:00
Lynix 40ec2003b4 Added Audio module
Fixed examples resources not being commited
Temporary removed static build configurations
2012-08-21 15:04:00 +02:00
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00
Lynix f8a0cdad39 Added Windows shortcut to generate CodeLite project
Changed two submesh's error message
Fixed OpenGL.hpp/.cpp spaces for some displayers
OpenGL loads GL_kdr_debug if possible instead of GL_ARB_debug_output
Refactored external includes
2012-08-10 02:03:25 +02:00
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00