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3 Commits
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Jérôme Leclercq
a0f66d9e88
Shader/SPIRV: Fix multiple branch handling (by splitting)
2021-12-28 11:48:19 +01:00
Jérôme Leclercq
e21b45946f
Shader/SPIRV: Fix double termination of blocks when branching
...
Which could happen when using OpKill (discard) for example
2021-12-26 22:00:44 +01:00
Jérôme Leclercq
b9642b0662
UnitTests: Add a lot of shader generation tests
2021-12-25 19:13:32 +01:00