Faymoon
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06ac8cf904
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Add AddImpulse for PhysicsComponent2D (#141)
* Update PhysicsComponent2D.hpp
* Update LuaBinding_SDK.hpp
* Update LuaBinding_SDK.cpp
* Update LuaBinding_SDK.cpp
* Add : AddImpulse
* Add : AddImpulse
* Add : binding of PhysicsComponent2D
* add : handle
* fix alphabetical order
* complete PhysicsComponent2D binding
* Update LuaBinding_SDK.cpp
* Update LuaBinding_SDK.hpp
* Update PhysicsComponent2D.hpp
* Update PhysicsComponent2D.inl
* forgot : use namespace Nz and open namespace Ndk
* Update PhysicsComponent2D.hpp
* Add Addimpulse
* Update PhysicsComponent3D.hpp
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2017-11-21 12:17:11 +01:00 |
Gawaboumga
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bbac0838dd
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Include-What-You-Use (#137)
* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
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2017-10-01 11:17:09 +02:00 |
Lynix
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605e5c2fd0
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Sdk/BaseComponent: Add OnEntityDestruction callback
Also fixes physics component callbacks (OnContactEnd by example) being
fired while entity is destroyed
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2017-03-03 17:52:07 +01:00 |
DrLynix
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f383eca19a
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Update copyright year
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2017-01-20 12:58:35 +01:00 |
Lynix
|
74f3ac8021
|
SDK: Add components and system for 2D physics
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2016-11-10 18:31:27 +01:00 |