Commit Graph

11 Commits

Author SHA1 Message Date
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 9bf66e7e16 Added RenderTexture::Blit
Added RenderTexture::GetSize


Former-commit-id: f385ccc39a2051765db9befa3b77f75b17529447
2014-01-11 19:10:19 +01:00
Lynix 9357079e1d Added RenderBuffer class (Usables with RenderTexture)
Former-commit-id: f32a2d5e5018ce3b1d41db87aec6fa910c8183a3
2013-12-07 23:48:21 +01:00
Lynix 8ce5f879a8 Improved RenderTexture class
Former-commit-id: 0126eeefce5512a504024e1c0ef2e5f1345003b3
2013-10-09 10:14:09 +02:00
Lynix bee3652604 Added TODO
Former-commit-id: 7ddbe20041836fcb4a7b2b82d57a191298b0e95e
2013-08-09 16:33:24 +02:00
Lynix d4cff9946e Improved ResourceListeners
Former-commit-id: 8016c23cb75aab94762a1e2838dbbcac2093119b
2013-08-09 16:28:07 +02:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix efd0f5eaf6 Fixed FBO extension not loading on old hardware
Former-commit-id: 5353ce64e5c2508f7cbc624139e4c823c86bf0fc
2013-03-13 00:31:59 +01:00
Lynix cd48d70844 Made Context/RenderTarget usage constant
Former-commit-id: 07a2655ea642664bc49ca335cf5147ebf9fb9f26
2013-03-02 19:09:13 +01:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00