Commit Graph

19 Commits

Author SHA1 Message Date
Lynix 251e21f006 More VS fixes
Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
2015-06-13 19:42:07 +02:00
Lynix 4e5cdea454 Core/Signals: Remove Connect/Disconnect macros
And make interface easier to use


Former-commit-id: 5b789c9acb694839cb173ae96392650d80d383b7
2015-06-07 17:28:19 +02:00
Lynix 004b53c590 Renderer/Renderer: Replace listeners by signals
Former-commit-id: c1293f7f7cc31c4122ba866fc44d93188917ad93
2015-06-07 16:52:19 +02:00
Lynix fe25249136 Replace Listenable system by signals
Former-commit-id: 16fb0b3e703ca4b41ceb97fab938cebb05f677d4
2015-06-07 15:16:11 +02:00
Lynix 36b39ec868 Alphabetical commit
Former-commit-id: 4f1e73bd1228fefefd7f788adcd3ccb396d0b141
2015-03-19 18:17:52 +01:00
Lynix cbf3b2cf4e (View) Fixed missing implementation of GetSize
Former-commit-id: 0953fb5079448035fc395ad2fd38535d27f08fb6
2015-03-18 21:57:02 +01:00
Lynix e873d40ccc (View) Added Map[Pixel|World]To[World|Pixel] method
Former-commit-id: 39295c71d040d472117cb30c266169476f563e9d
2015-03-18 20:31:39 +01:00
Lynix ee6ca790a5 Fixed missing includes and warnings under VS
Former-commit-id: c06756b62b616e7322aced01062966247bb7654f
2015-02-21 15:04:07 +01:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix 18367d26da Added View::SetSize(width, height)
Former-commit-id: 9afd04b62e99702720cb10feae2462eaad33a90b
2015-01-17 00:34:59 +01:00
Lynix ed1cc7a092 Added viewer-relative directions
Former-commit-id: 9d80744bd227689426b76df7e3c273de13424041
2015-01-03 22:39:51 +01:00
Lynix df6fdf6784 Added a Size parameter to View class
Allowing independent from rendertarget size


Former-commit-id: c131b6dd95692c72a969bf0cc6edd997911bbe58
2014-12-07 02:57:30 +01:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 3167531b39 Fixed some VS warnings
Thanks to Fraggy again !


Former-commit-id: bd0eea66714701b065892d8b69d576e7b3615dd2
2013-09-21 00:10:10 +02:00
Lynix f679f323c2 Made scissor rect/viewport Recti instead of Rectui
Also greatly optimized Renderer::Get[ScissorRect|Viewport]


Former-commit-id: 87945543144216715520a4c3ab30629636995afd
2013-08-26 13:37:33 +02:00
Lynix 881d6eb3e2 Fixed Camera/View not activating RenderTarget
Former-commit-id: 69b332f3e0b7e4ddb296fa5c32804b84af557e0c
2013-08-25 01:35:01 +02:00
Lynix 24e56790cc Fixed transparent model rendering
Former-commit-id: da363be3b19951ae49996fe9d05998420e80911f
2013-08-24 16:22:55 +02:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00