SirLynix
6757de1be8
Add end-of-line spaces checker
2024-01-26 10:43:00 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
Jérôme Leclercq
32d227628c
Integrate render target handling in frame graphs ( #411 )
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* Graphics: Integrate RenderTarget in FrameGraph
- This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit
- Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture)
- FramePass now supports custom access/layout/usage for inputs
* Graphics/RenderTarget: Allow to set any RenderTarget as output
2023-11-28 21:00:57 +01:00
SirLynix
99c8027fd0
Remove .inl inclusion of their .hpp files
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It has no real purpose and is breaking Clang parsing
2023-03-10 13:33:10 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
SirLynix
f8238a6e6c
Graphics: Implement point-light shadow-mapping
2022-12-08 18:17:13 +01:00
Jérôme Leclercq
6457854e03
Minor fixes
2022-02-04 13:54:26 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
5963f4c848
Graphics/FrameGraph: Fix texture pool issue
2021-12-19 18:29:20 +01:00
Jérôme Leclercq
90ab0e9438
Graphics/FramePass: Add SetReadInput method
2021-12-13 23:44:34 +01:00
Jérôme Leclercq
4eb96849db
Graphics/FrameGraph: Reuse textures if possible
2021-12-05 16:53:02 +01:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
61dbd91346
Lot of small fixes/improvements
2021-05-14 01:48:47 +02:00
Jérôme Leclercq
9376cfefd2
Graphics/FrameGraph: Add support for pass name (as debug sections)
2021-05-14 01:45:45 +02:00
Jérôme Leclercq
55c2dd8485
Add FrameGraph (WIP)
2021-05-02 13:58:35 +02:00