SirLynix
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97d5640967
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Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
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2023-11-17 16:59:31 +01:00 |
SirLynix
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4b8a475bbd
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Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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2023-11-02 15:18:03 +01:00 |
SirLynix
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a741672a51
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Allow error message to be formatted
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2023-08-15 01:10:01 +02:00 |
SirLynix
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99c8027fd0
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Remove .inl inclusion of their .hpp files
It has no real purpose and is breaking Clang parsing
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2023-03-10 13:33:10 +01:00 |
SirLynix
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f98cbcd00a
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
Jérôme Leclercq
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53e5aa924f
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VulkanRenderer/Swapchain: Rename Buffer to Image
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2020-09-04 15:58:07 +02:00 |
Lynix
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63547fcd4e
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Replace DeviceHandle by references
and keep device alive until Vulkan is freed
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2020-03-13 18:38:26 +01:00 |
Lynix
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c23b6dfa01
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Copyright year update
I can't wait to see the conflicts this will cause
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2020-03-05 17:27:26 +01:00 |
Lynix
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79f732ee8a
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VulkanRenderer: Replace ObjectHandle by std::shared_ptr/raw pointers
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2020-02-23 12:02:15 +01:00 |
Lynix
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e61c6d0a8e
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VulkanRenderer: Move vulkan wrappers to a separate directory
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2016-10-29 01:59:06 +02:00 |