Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
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SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
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Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
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Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
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Lynix
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9bd411e53c
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Shader/SPIRV: Add support for swizzling with one component
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2021-12-18 15:51:20 +01:00 |
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Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
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Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
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Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
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Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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4d63d6e022
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Shader: Add basic support for Branch node in spir-v
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2021-01-04 10:27:08 +01:00 |
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Jérôme Leclercq
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65337c6a38
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Fix a lot of warnings and some errors
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2020-09-26 11:44:09 +02:00 |
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Jérôme Leclercq
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0ff0425045
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Some more fixes, hopefully GCC will stop shitting itself now
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2020-08-27 23:22:13 +02:00 |
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Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
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