Commit Graph

31 Commits

Author SHA1 Message Date
Lynix 81e95ecddf Improved KeyframeMesh AABB support
When you use KeyframeMesh::SetPosition(frame, vertex, pos), it will now
invalidate the frame AABB.
Finish() method will now generate automatically invalid AABBs before
interpolating


Former-commit-id: aa4695cee635da73e4a3b70ce22e83b1c3f443f9
2013-01-03 15:10:06 +01:00
Lynix c998a5c457 Added KeyframeMesh::Get/Set vertex components
Former-commit-id: ff51b02dfd5f0675c33c01f39418312834c5d8a9
2013-01-02 21:51:03 +01:00
Lynix 520643140c Fixed last commit
Former-commit-id: 5034392dbdab232be71f8537638ed75c1c81eab8
2013-01-02 13:41:26 +01:00
Lynix 02f5385eaf Buffer::Unmap no longer return boolean
Made no sense: What do you want to do when your buffer doesn't unmap ?
Tt now throw a warning by itself in case of failure


Former-commit-id: f776af16787316bbe1d55686a1db2c2e0f79d210
2012-12-31 11:30:19 +01:00
Lynix c65f0e9f7e Removed Keyframe mesh lock system (useless)
Former-commit-id: b7e661274510836cb46eb98b6b9e7135d21a4820
2012-12-31 11:20:14 +01:00
Lynix 11fccc4c4b Fixed MD2 animation
Former-commit-id: 3ba7d63f9518c64677e575e13d8a42b459c5151f
2012-12-29 01:37:44 +01:00
Lynix d5dc07f3ef Fixed possible bug with MD5 bind-pose translation
Former-commit-id: 3ef6eba4944db249a8cbb3d6fb5dad2abe87fd6a
2012-12-09 20:23:24 +01:00
Lynix 70b1047f72 Used smart pointers to handle new-allocated array
Former-commit-id: b346e191c56655dd1f3d7fd46208d879bccfcf9d
2012-12-09 18:39:29 +01:00
Lynix 8c37c92c16 Fixed MD5 loader with animated parameter to false
Former-commit-id: f8d80e0f3f70f92be2898c29f00dd4abcaeb18a1
2012-12-09 18:37:57 +01:00
Lynix cc45746799 Improved keyframe mesh interface
Also improved animation performance by using a discard-and-write lock
when interpoling.


Former-commit-id: 277b5ad8f148ab73b99edf83cf8c6e5d0e6dfc82
2012-12-03 14:49:56 +01:00
Lynix b06acfcffd Index buffer no longer permit 8 bits index size
Modern graphics cards don't like 8 bits index size, so I introduced
"Large indices" option, it means 32 bits indices when used otherwise the
index size is 16 bits


Former-commit-id: 213902de6704ceef16c6ea311ba0c6c5d2f6e665
2012-12-02 17:01:02 +01:00
Lynix 2e26d52248 Meshes no longer retains an animation pointer
Former-commit-id: da4d93b815c46284a8977d7fb142201dc23fff61
2012-11-27 23:33:11 +01:00
Lynix 7ad24eff08 Mesh no longer contains the animation
Former-commit-id: 5dfcfe50f9c82310303120031a0def594fafd4f7
2012-11-27 22:02:45 +01:00
Lynix a1a1a3da0c Replaced mesh material system
Former-commit-id: 1a3f2e0a80211a17838f29e5c0b0fc9def89d30a
2012-11-27 21:45:00 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix a608aa0e2a Cleaning loader code
Former-commit-id: a34fae25b7e70e1168fa6bfa089d8de991184036
2012-10-29 09:59:18 +01:00
Lynix a73cd1374a Normalized line ending
Former-commit-id: bd061c48bdc8f0d26159dac3b41017defef5ae1e
2012-09-21 14:24:48 +02:00
DigitalPulseSoftware 4b3772e2d8 Fixed typo
Former-commit-id: 440a4d3939cfee80ba4224dc8ed90084adaf0380
2012-09-21 14:20:38 +02:00
Jérôme Leclercq 84509ecc16 Fixed useless headers includes
Former-commit-id: 17429fb0c822b6044c7a990b85e05ca37dcd0b90
2012-09-21 12:41:48 +02:00
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
Lynix 15afde86c8 Rewritted ResourceLoader and moved it to core
Added creation constructor to NzImage
Added member function functor
Added option to build Nazara as one library (instead of many)
Fixed some 2011 copyrights
Made use of "using def = T" C++11 feature instead of some illigible
typedefs
Removed unused premake file
2012-08-18 01:46:01 +02:00
Lynix 5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00
Lynix 06eda4eba9 Added Meshes and Animations (And many more)
Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)
2012-07-13 15:22:14 +02:00
Lynix be0a5d2819 Fixed many bugs
Added NzOpenGL::GetEntry
Activated preprocessor error if not compiling with a C++11 compliant
compiler
Cube can now be constructed with a Rect
Desactived utility option "threaded window" (bugged)
Epured Image interface (No more UpdateFace, use Update with z = the face
you are targetting)
Fixed compilation errors (Thanks to RafBill)
Fixed predefined colors not exported
Fixed uplading pixels not aligned by 4 bytes
Fixed Thumbs.db files not ignored by git
NzImage now supports Filling and Flipping (Horizontally and vertically)
NzImage::Get(Const)Pixels now support pixel location
NzVector(2/3) can now return floatting distance/length with all types
NzVector(2/3/4) can now be constructed by a vector of smaller dimension
Premake now set "-std=c++11" build option for GCC
Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor
Updated new([])/delete([]) in the leaks tracker to the new C++11
signatures
2012-06-15 11:03:43 +02:00
Lynix e2a38b3790 First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
2012-06-13 07:40:31 +02:00
Lynix a176648265 Added NzTexture
Added levelCount parameter to NzImageParams
Added NzPixelFormat::HasAlpha
Reformatted OpenGL debug messages
2012-06-05 10:54:06 +02:00
Lynix b220e00c88 NzImage now handles mipmaps
Added NzRenderer::SetClearColor(const Color&)
Added describe comment for pixel formats
Fixed NzPixelFormat conversion for RGBA4 and RGB5A1 types
Fixed NzRenderer::Clear prototype
Renamed NzLock to NzLockGuard
ResourceLoader's loaders are now tested from newest to oldest
2012-05-30 18:10:17 +02:00
Lynix b243d15c74 Added formats conversion
Functor, NonCopyable, Tuple are now parts of NazaraCore (NazaraCore no
longer needs NazaraUtility)
Added loadFormat image parameter (ask loader to load image in specific
format)
Fixed utility project building
It is now possible to convert, get validity or get name of pixel formats
Changed endianness macros' name
Removed useless NazaraEndianness macro
Removed unused files
2012-05-24 18:55:48 +02:00
Lynix dba9cb0ddf Fixed PCX loading on big-endian architectures 2012-05-22 07:48:28 +02:00
Lynix 9b3f4e794a Added Image
Added pixel format support
Added MemoryStream
Added Rect
Added ResourceLoader
Added generic loader (bmp, gif, hdr, jpg, jpeg, pic, png, psd, tga)
Added PCX loader
Added utility module initializer
Fixed Config.hpp include
Prerequesites.hpp now overwrites _WIN32_WINNT when defined
version is less than requiered version
Renderer's initialisation will implicitly initialize utility module
Removed RENDERER_SINGLETON option
Shaders are now resources
2012-05-21 21:54:13 +02:00