Lynix
9533f16e46
Fixed forward shading point lights for real
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Thanks to Raakz
Former-commit-id: a6c2b282a18d2dfa94732afb401811c8dd5d4b93
2014-01-18 09:08:42 +01:00
Lynix
c096756dab
Happy thousandth commit Nazara
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Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix
b9dca8966d
Improved Deferred Shading performances
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Former-commit-id: 7251e9f552230c31409f7780929fcc30f2b85bed
2014-01-11 19:16:36 +01:00
Lynix
cbce6e6e64
Reunited Deferred Point Shader and Spot Shader
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Former-commit-id: 0a77f57d8af98387690748102f6cdcea5d5514ed
2014-01-11 10:21:33 +01:00
Lynix
a332579c80
Deferred Shading update
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-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)
Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00
Lynix
efd3491b43
Fixed Bloom shader not compiling everywhere
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Former-commit-id: ff47c90aefa7c54349dfe162c6d5b3e34957460a
2013-12-20 20:08:05 +01:00
Lynix
ac7f5008ca
Improved FXAA
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Former-commit-id: aa3b64de5be93b05fab0ad45039e5aac74c4d197
2013-12-20 20:06:00 +01:00
Lynix
f2bb457850
Updated Shaders for Deferred Shading
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Former-commit-id: ab97c6e7b74bffad32d334a2d0e5bd4607047c03
2013-12-20 20:05:51 +01:00
Lynix
0e99205046
Fixed rendering
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Resource encoder now store unsigned char instead of signed char
Former-commit-id: 648dd1d55facd40bc37075291782a54cbbc4811f
2013-11-26 15:25:43 +01:00
Lynix
b7b65d7119
Added Deferred Shading
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Former-commit-id: 926022d6306144e2f87cd293291928bda44c7a87
2013-10-22 12:54:05 +02:00