SirLynix
965a00182c
Physics3D: Rename Physiscs3DStepListener to PhysWorld3DStepListener
2024-02-10 14:23:01 +01:00
SirLynix
8c41ac30c9
Physics3D: Rename Physics3DBody to PhysBody3D
2024-02-10 14:20:47 +01:00
Lynix
e336c8a514
Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
2024-02-09 22:24:15 +01:00
SirLynix
bd4c2d6ee7
Rename Physics3D to BulletPhysics3D
2023-04-10 17:12:23 +02:00
SirLynix
5cbc435e1a
Physics3D: Add PivotConstraint3D
2023-04-10 17:12:23 +02:00
SirLynix
97fa4d98be
Rework EnTT integration
...
- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
Jérôme Leclercq
972d5ffd3f
Regenerate global headers, unicode and spirv data
2022-01-04 16:36:28 +01:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Lynix
28a2328371
Global headers: Remove the generation date
...
They should now generate the same input everytime
2016-10-28 17:53:03 +02:00
Lynix
00c37c5917
Regenerated global headers
2016-10-28 17:48:46 +02:00
Ardakaniz
9391e21333
Remove Physics.hpp and generate Physics 2D and 3D global headers
2016-10-14 19:35:27 +02:00