Commit Graph

26 Commits

Author SHA1 Message Date
SirLynix 4d77a25a04 Update globalheaders 2024-02-19 22:43:14 +01:00
SirLynix 5130a2ff84 Remove Config.hpp options and refactor headers
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
SirLynix d2e2c075b4 Update copyright year 2024-01-02 12:02:14 +01:00
SirLynix caf8446707 Math: Remove Algorithm file and move string functions to StringExt 2023-06-06 08:59:58 +02:00
SirLynix 97fa4d98be Rework EnTT integration
- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
Jérôme Leclercq 972d5ffd3f Regenerate global headers, unicode and spirv data 2022-01-04 16:36:28 +01:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq dbe4abefb8 Math: Add PidController class 2021-06-20 14:06:28 +02:00
Lynix 09c49f03fb Math: Update global header 2018-09-05 21:53:13 +02:00
Lynix 28a2328371 Global headers: Remove the generation date
They should now generate the same input everytime
2016-10-28 17:53:03 +02:00
Lynix 8648258ef7 Regenerate global headers
Former-commit-id: 60165296c6310b77b1954cba31a65d1bdd29a6b6
2015-06-24 13:56:18 +02:00
Lynix 3fd217b8a3 Merge branch 'master' into NDK
Former-commit-id: 7f2646da9f2e2c29157e645afbcfcf974f0e0709
2015-03-19 13:13:20 +01:00
Lynix efa75ba349 Regenerated global headers
Former-commit-id: 3ae4fdfb08fb747665fd58a6f1bf8811e50dc81a
2015-03-18 22:24:47 +01:00
Lynix 4862767b69 Regenerated global headers
Former-commit-id: c7404ba638878c722d791102ca017dff906a2446
2015-03-18 20:52:11 +01:00
Lynix 622fce6f9c Regenerated global headers (and updated copyright year, again)
Former-commit-id: b5b24f4a3610e1dead2883afaded48bf3554669d
2015-01-30 22:33:41 +01:00
Lynix e32c0c626e Fixed global math include
Former-commit-id: 0f1871a2ecf1e8b94d63612c7357d6fc0ab0287b
2014-09-03 13:30:21 +02:00
Gawaboumga f3ccd60b5f New class ray
Class ray who represents a ray in space and who can be used as a line.
Support of classical intersections.


Former-commit-id: 2ea5af0cf749dbefdd841f9b02bfab2af5058cdb
2014-06-27 19:39:51 +02:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 69479de643 Added center mesh parameter
Former-commit-id: e010a81e3f00ca6091e438d405e3e6ca14938b8f
2013-12-20 20:03:18 +01:00
Lynix 8460a96744 Regenerated global headers
Former-commit-id: 36bc6f9b3f71af890c98c2d9f2e716382bcfda7b
2013-06-09 11:24:13 +02:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix 2686fe86a0 Regenerated global headers
Former-commit-id: cc09fa7dea265d096fa280a54b4c1f10fc4c37d9
2013-03-02 01:33:24 +01:00
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
Lynix 5619ddb0b1 Changed all the files encoding to UTF-8
Named modules in licence informations
2012-08-10 03:21:37 +02:00
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00