SirLynix
4d77a25a04
Update globalheaders
2024-02-19 22:43:14 +01:00
SirLynix
5130a2ff84
Remove Config.hpp options and refactor headers
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- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
Lynix
e336c8a514
Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
2024-02-09 22:24:15 +01:00
SirLynix
26b23ccce6
Rename Physics2D to ChipmunkPhysics2D
2023-04-10 17:12:23 +02:00
SirLynix
97fa4d98be
Rework EnTT integration
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- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
Jérôme Leclercq
972d5ffd3f
Regenerate global headers, unicode and spirv data
2022-01-04 16:36:28 +01:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Lynix
d0bea6d09a
Update global headers
2018-09-06 18:35:51 +02:00
Lynix
85aa01a562
Physics2D: Add constraint support
2017-10-10 21:52:35 +02:00
Lynix
28a2328371
Global headers: Remove the generation date
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They should now generate the same input everytime
2016-10-28 17:53:03 +02:00
Lynix
00c37c5917
Regenerated global headers
2016-10-28 17:48:46 +02:00
Ardakaniz
9391e21333
Remove Physics.hpp and generate Physics 2D and 3D global headers
2016-10-14 19:35:27 +02:00