Commit Graph

16 Commits

Author SHA1 Message Date
Lynix a6092be930 Move all build files to build directory
Former-commit-id: 499125a81d877144aabe7d89bb69043b92872b24
2015-06-14 01:47:02 +02:00
Lynix b2a248d6f5 Merge remote-tracking branch 'origin/BuildSystem-Update' into NDK
Conflicts:
	build/scripts/common.lua
	build/scripts/module/audio.lua
	build/scripts/module/core.lua
	build/scripts/module/graphics.lua
	build/scripts/module/lua.lua
	build/scripts/module/noise.lua
	build/scripts/module/physics.lua
	build/scripts/module/renderer.lua
	build/scripts/module/utility.lua

Former-commit-id: 8374b17a214e0efbdc7d35e81ed809f8dc9d3b79
2015-06-13 23:26:34 +02:00
Lynix 12c238ddae Added feature page generation
Former-commit-id: 9d1b3db59f4d13ceb69212c289925c198eb14bc6
2015-03-18 17:11:24 +01:00
Lynix debe39501e Added experimental new build system
Former-commit-id: ab7fb35db6be4b975d0558680c840d72e38562f9
2015-01-20 23:37:49 +01:00
Lynix ba8aed916f Renamed unicode option to parseunicode
Former-commit-id: 600c6fd480d9e96c90319b367545dd5199a10664
2014-12-17 13:54:44 +01:00
Lynix ca54b6cdca Updated module headers (generation)
Former-commit-id: a9a2e4eaeda16caa67989ae81c55ac090b1454de
2014-07-11 10:23:19 +02:00
Lynix 3026d8b9ac Optimized resource encoder
Is now three times faster


Former-commit-id: 39397911e4b87d1831d15a32d7125a707c353bf7
2013-11-26 15:59:49 +01:00
Lynix 0e99205046 Fixed rendering
Resource encoder now store unsigned char instead of signed char


Former-commit-id: 648dd1d55facd40bc37075291782a54cbbc4811f
2013-11-26 15:25:43 +01:00
Lynix 14f513f656 Resource encoder now print module name
Former-commit-id: 14e782da2b803f3c4847e19c9f46872f641c0c7a
2013-09-20 21:46:30 +02:00
Lynix 197bddb6ba Transformed "Encoded shaders" into "Encoded Resources"
Former-commit-id: ead4cc9bb162d2f9e5c08756575e84f3a9056679
2013-09-20 16:20:51 +02:00
Lynix 7f2888a346 Remade shader encoder
Former-commit-id: f96b33ed36650931c78b58fae6d7fc7f68efab20
2013-08-26 10:46:58 +02:00
Lynix f1dc7b98e5 Separated Shaders from Manager
Former-commit-id: 7faddbd38bd729b2778f09be3f98105ef5219740
2013-08-25 19:55:03 +02:00
Lynix 1cde574790 Global header generator now includes date/time
Former-commit-id: 36d082b5afe2f1ba3c4db04e22f5fca23d014230
2013-02-20 17:10:49 +01:00
Lynix 84f73f2b6a Updated global header generator
Now adds include guards


Former-commit-id: bbc67864703910cf21946fd22302efe6a52d8495
2012-11-11 17:57:43 +01:00
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00
Lynix 71b4262c51 First commit 2012-05-01 16:43:48 +02:00