Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
*Since only valid template parameters were float and double, the whole
template aspect has been removed.
Double precision would only be used in extremely rare occasions
(applications needing high precision and slow performances), it is not
relevant to template the whole module for it.
Former-commit-id: fc6dd028189c608a6a7b4c312b3e5e3f53a01fd7
*MappedNoiseBase provides a gain and offset control on the noise value
*AbstractXDNoise provides a way to contain different noises in a std
container and access the main "GetValue" member function
*Applied minor optimisation to Perlin4D (previously forgotten)