Lynix
|
ebbaaf7ff2
|
Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
|
2015-06-17 14:32:05 +02:00 |
Lynix
|
974df4288f
|
First shadow mapping commit
Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
|
2015-06-16 14:21:20 +02:00 |
Lynix
|
6d953d9e93
|
Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
|
2015-06-16 00:31:04 +02:00 |
Lynix
|
80ed8c48bd
|
Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it
Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
|
2015-06-04 00:20:51 +02:00 |
Lynix
|
d369f6d583
|
Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
|
2015-05-22 17:59:20 +02:00 |
Lynix
|
9aacbe158c
|
Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
|
2015-05-19 01:03:11 +02:00 |
Lynix
|
58416694d4
|
Ndk: Added EntityList
Former-commit-id: f68c3830e59f460b06e23dbacc150c17937491df
|
2015-05-04 00:25:54 +02:00 |
Lynix
|
da36f95b7c
|
Ndk/Physics: Merged StaticCollisionSystem with PhysicsSystem
Former-commit-id: de2127eb967fb29f285e9ebae7c743c07ea39f8a
|
2015-05-03 19:55:16 +02:00 |
Lynix
|
d558b04aa7
|
Ndk/Physics: Added first physics components/systems
Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
|
2015-05-02 10:00:07 +02:00 |
Lynix
|
ead468525e
|
(NDK) Added Velocity component/system
Former-commit-id: 427b7175fbf9723fcd1d54fc279b8b70167745d4
|
2015-04-12 23:19:53 +02:00 |
Lynix
|
f137a75267
|
(NDK) Added Listener component and system
Former-commit-id: 0553c4ad9a7e33608e9ab91bd4ca8812272a6293
|
2015-04-12 19:38:38 +02:00 |