Lynix
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ebbaaf7ff2
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Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
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2015-06-17 14:32:05 +02:00 |
Lynix
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974df4288f
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First shadow mapping commit
Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
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2015-06-16 14:21:20 +02:00 |
Lynix
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6d953d9e93
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Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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2015-06-16 00:31:04 +02:00 |
Lynix
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80ed8c48bd
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Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it
Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
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2015-06-04 00:20:51 +02:00 |
Lynix
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d369f6d583
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Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
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2015-05-22 17:59:20 +02:00 |
Lynix
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9aacbe158c
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Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
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2015-05-19 01:03:11 +02:00 |