// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include namespace Nz { float SpotLight::ComputeContributionScore(const BoundingVolumef& boundingVolume) const { // TODO: take luminosity/radius/direction into account return Vector3f::SquaredDistance(m_position, boundingVolume.aabb.GetCenter()); } void SpotLight::FillLightData(void* data) const { auto lightOffset = PredefinedLightData::GetOffsets(); AccessByOffset(data, lightOffset.lightMemberOffsets.type) = UnderlyingCast(BasicLightType::Spot); AccessByOffset(data, lightOffset.lightMemberOffsets.color) = Vector4f(m_color.r / 255.f, m_color.g / 255.f, m_color.b / 255.f, m_color.a / 255.f); AccessByOffset(data, lightOffset.lightMemberOffsets.factor) = Vector2f(m_ambientFactor, m_diffuseFactor); AccessByOffset(data, lightOffset.lightMemberOffsets.parameter1) = Vector4f(m_position.x, m_position.y, m_position.z, m_invRadius); AccessByOffset(data, lightOffset.lightMemberOffsets.parameter2) = Vector4f(m_direction.x, m_direction.y, m_direction.z, 0.f); AccessByOffset(data, lightOffset.lightMemberOffsets.parameter3) = Vector4f(m_innerAngleCos, m_outerAngleCos, 0.f, 0.f); AccessByOffset(data, lightOffset.lightMemberOffsets.shadowMappingFlag) = 0; } void SpotLight::UpdateTransform(const Vector3f& position, const Quaternionf& rotation, const Vector3f& /*scale*/) { UpdatePosition(position); UpdateRotation(rotation); } }