#include #include #include SCENARIO("Vector3", "[MATH][VECTOR3]") { GIVEN("Two same unit vector") { NzVector3f firstUnit(1.f, 1.f, 1.f); NzVector3f secondUnit(NzVector3i(NzVector4i(1, 1, 1, 5))); WHEN("We compare them") { THEN("They are the same") { REQUIRE(firstUnit == secondUnit); } } WHEN("We test the dot product") { NzVector3f tmp(-1.f, 0.f, 1.f); THEN("These results are expected") { REQUIRE(firstUnit.AbsDotProduct(tmp) == Approx(2.f)); REQUIRE(firstUnit.DotProduct(tmp) == Approx(0.f)); REQUIRE(firstUnit.AngleBetween(tmp) == Approx(90.f)); } } WHEN("We test the cross product") { THEN("These results are expected") { REQUIRE(NzVector3f::CrossProduct(NzVector3f::UnitX(), NzVector3f::UnitY()) == NzVector3f::UnitZ()); REQUIRE(NzVector3f::CrossProduct(NzVector3f(1.f, 2.f, 3.f), NzVector3f(3.f, 2.f, 1.f)) == NzVector3f(-4.f, 8.f, -4.f)); } } WHEN("We ask for distance") { NzVector3f tmp(-1.f, -5.f, -8.f); THEN("These are expected") { REQUIRE(firstUnit.Distance(tmp) == Approx(11.f)); REQUIRE(firstUnit.SquaredDistance(tmp) == Approx(121.f)); REQUIRE(firstUnit.GetSquaredLength() == Approx(3.f)); REQUIRE(firstUnit.GetLength() == Approx(std::sqrt(3.f))); } } } }