// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDFXAAPASS_HPP #define NAZARA_DEFERREDFXAAPASS_HPP #include #include #include #include #include namespace Nz { class NAZARA_GRAPHICS_API DeferredFXAAPass : public DeferredRenderPass { public: DeferredFXAAPass(); virtual ~DeferredFXAAPass(); bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const; protected: RenderStates m_states; ShaderRef m_fxaaShader; TextureSampler m_pointSampler; }; } #endif // NAZARA_DEFERREDFXAAPASS_HPP