#include #include SCENARIO("Model", "[GRAPHICS][MODEL]") { GIVEN("The standford dragon model") { WHEN("We get general informations") { THEN("These results are expected") { Nz::ModelParameters params; params.mesh.optimizeIndexBuffers = false; Nz::ModelRef model = Nz::Model::New(); REQUIRE(model->LoadFromFile("resources/Engine/Graphics/dragon_recon/dragon_vrip_res4.obj", params)); REQUIRE(model->GetMaterialCount() == 1); REQUIRE(model->GetSkin() == 0); REQUIRE(model->GetSkinCount() == 1); Nz::Material* material = model->GetMaterial(0); REQUIRE(material->GetAmbientColor() == Nz::Color::Black); } } } }