#include #include #include #include #include #include #include SCENARIO("TCP", "[NETWORK][TCP]") { GIVEN("Two TCP, one client, one server") { std::random_device rd; std::uniform_int_distribution dis(1025, 65535); Nz::UInt16 port = dis(rd); Nz::TcpServer server; server.EnableBlocking(false); REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound); Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port); REQUIRE(serverIP.IsValid()); Nz::TcpClient client; REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting); Nz::IpAddress clientIP = client.GetRemoteAddress(); REQUIRE(clientIP.IsValid()); Nz::Thread::Sleep(100); Nz::TcpClient serverToClient; REQUIRE(server.AcceptClient(&serverToClient)); WHEN("We send data from client") { Nz::NetPacket packet(1); Nz::Vector3f vector123(1.f, 2.f, 3.f); packet << vector123; REQUIRE(client.SendPacket(packet)); THEN("We should get it on the server") { Nz::NetPacket resultPacket; REQUIRE(serverToClient.ReceivePacket(&resultPacket)); Nz::Vector3f result; resultPacket >> result; REQUIRE(result == vector123); } } } }