#include #include #include #include #include SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]") { GIVEN("Two UdpSocket, one client, one server") { std::random_device rd; std::uniform_int_distribution dis(1025, 65535); Nz::UInt16 port = dis(rd); Nz::UdpSocket server(Nz::NetProtocol_IPv4); REQUIRE(server.Bind(port) == Nz::SocketState_Bound); Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port); REQUIRE(serverIP.IsValid()); Nz::UdpSocket client(Nz::NetProtocol_IPv4); REQUIRE(client.Bind(port + 1) == Nz::SocketState_Bound); Nz::IpAddress clientIP = client.GetBoundAddress(); REQUIRE(clientIP.IsValid()); WHEN("We send data from client") { Nz::NetPacket packet(1); Nz::Vector3f vector123(1.f, 2.f, 3.f); packet << vector123; REQUIRE(client.SendPacket(serverIP, packet)); THEN("We should get it on the server") { Nz::NetPacket resultPacket; Nz::IpAddress fromIp; REQUIRE(server.ReceivePacket(&resultPacket, &fromIp)); Nz::Vector3f result; resultPacket >> result; REQUIRE(result == vector123); } } } }