// Copyright (C) 2016 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline ParticleFunctionRenderer::ParticleFunctionRenderer(Renderer renderer) : m_renderer(std::move(renderer)) { } /*! * \brief Gets the renderer function * * \return Renderer function responsible for particle rendering */ inline const ParticleFunctionRenderer::Renderer& ParticleFunctionRenderer::GetRenderer() const { return m_renderer; } /*! * \brief Sets the renderer function * * \remark The renderer function must be valid */ inline void ParticleFunctionRenderer::SetRenderer(Renderer renderer) { m_renderer = std::move(renderer); } template ParticleFunctionRendererRef ParticleFunctionRenderer::New(Args&&... args) { std::unique_ptr object(new ParticleFunctionRenderer(std::forward(args)...)); object->SetPersistent(false); return object.release(); } } #include