// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VERTEXBUFFER_HPP #define NAZARA_VERTEXBUFFER_HPP #include #include #include class NAZARA_API NzVertexBuffer : public NzResource { public: NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount); NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferStorage storage = nzBufferStorage_Software, nzBufferUsage usage = nzBufferUsage_Static); NzVertexBuffer(const NzVertexBuffer& vertexBuffer); ~NzVertexBuffer(); bool Fill(const void* data, unsigned int offset, unsigned int length); NzBuffer* GetBuffer() const; void* GetPointer(); const void* GetPointer() const; unsigned int GetStartVertex() const; nzUInt8 GetTypeSize() const; unsigned int GetVertexCount() const; bool IsHardware() const; void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int length = 0); bool SetStorage(nzBufferStorage storage); bool Unmap(); private: NzBuffer* m_buffer; bool m_ownsBuffer; unsigned int m_startVertex; unsigned int m_vertexCount; }; #endif // NAZARA_VERTEXBUFFER_HPP