// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_LANGWRITER_HPP #define NAZARA_SHADER_LANGWRITER_HPP #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API LangWriter : public ShaderWriter, public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept { public: struct Environment; inline LangWriter(); LangWriter(const LangWriter&) = delete; LangWriter(LangWriter&&) = delete; ~LangWriter() = default; std::string Generate(ShaderAst::Statement& shader, const States& conditions = {}); void SetEnv(Environment environment); struct Environment { }; private: struct BindingAttribute; struct BuiltinAttribute; struct DepthWriteAttribute; struct EarlyFragmentTestsAttribute; struct EntryAttribute; struct LayoutAttribute; struct LocationAttribute; struct SetAttribute; void Append(const ShaderAst::ExpressionType& type); void Append(const ShaderAst::IdentifierType& identifierType); void Append(const ShaderAst::MatrixType& matrixType); void Append(ShaderAst::NoType); void Append(ShaderAst::PrimitiveType type); void Append(const ShaderAst::SamplerType& samplerType); void Append(const ShaderAst::StructType& structType); void Append(const ShaderAst::UniformType& uniformType); void Append(const ShaderAst::VectorType& vecType); template void Append(const T& param); template void Append(const T1& firstParam, const T2& secondParam, Args&&... params); template void AppendAttributes(bool appendLine, Args&&... params); template void AppendAttributesInternal(bool& first, const T& param); template void AppendAttributesInternal(bool& first, const T1& firstParam, const T2& secondParam, Rest&&... params); void AppendAttribute(BindingAttribute binding); void AppendAttribute(BuiltinAttribute builtin); void AppendAttribute(DepthWriteAttribute depthWrite); void AppendAttribute(EarlyFragmentTestsAttribute earlyFragmentTests); void AppendAttribute(EntryAttribute entry); void AppendAttribute(LayoutAttribute layout); void AppendAttribute(LocationAttribute location); void AppendAttribute(SetAttribute location); void AppendCommentSection(const std::string& section); void AppendField(std::size_t structIndex, const ShaderAst::ExpressionPtr* memberIndices, std::size_t remainingMembers); void AppendHeader(); void AppendLine(const std::string& txt = {}); template void AppendLine(Args&&... params); void AppendStatementList(std::vector& statements); void EnterScope(); void LeaveScope(bool skipLine = true); void RegisterConstant(std::size_t constantIndex, std::string constantName); void RegisterStruct(std::size_t structIndex, ShaderAst::StructDescription* desc); void RegisterVariable(std::size_t varIndex, std::string varName); void Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired = false); void Visit(ShaderAst::AccessIndexExpression& node) override; void Visit(ShaderAst::AssignExpression& node) override; void Visit(ShaderAst::BinaryExpression& node) override; void Visit(ShaderAst::CastExpression& node) override; void Visit(ShaderAst::ConditionalExpression& node) override; void Visit(ShaderAst::ConstantValueExpression& node) override; void Visit(ShaderAst::ConstantExpression& node) override; void Visit(ShaderAst::IntrinsicExpression& node) override; void Visit(ShaderAst::SwizzleExpression& node) override; void Visit(ShaderAst::VariableExpression& node) override; void Visit(ShaderAst::UnaryExpression& node) override; void Visit(ShaderAst::BranchStatement& node) override; void Visit(ShaderAst::ConditionalStatement& node) override; void Visit(ShaderAst::DeclareExternalStatement& node) override; void Visit(ShaderAst::DeclareFunctionStatement& node) override; void Visit(ShaderAst::DeclareOptionStatement& node) override; void Visit(ShaderAst::DeclareStructStatement& node) override; void Visit(ShaderAst::DeclareVariableStatement& node) override; void Visit(ShaderAst::DiscardStatement& node) override; void Visit(ShaderAst::ExpressionStatement& node) override; void Visit(ShaderAst::MultiStatement& node) override; void Visit(ShaderAst::NoOpStatement& node) override; void Visit(ShaderAst::ReturnStatement& node) override; struct State; Environment m_environment; State* m_currentState; }; } #include #endif // NAZARA_SHADER_LANGWRITER_HPP