// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_SPIRVPRINTER_HPP #define NAZARA_SHADER_SPIRVPRINTER_HPP #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API SpirvPrinter : SpirvDecoder { public: struct Settings; inline SpirvPrinter(); SpirvPrinter(const SpirvPrinter&) = default; SpirvPrinter(SpirvPrinter&&) = default; ~SpirvPrinter() = default; inline std::string Print(const std::vector& codepoints); inline std::string Print(const UInt32* codepoints, std::size_t count); inline std::string Print(const std::vector& codepoints, const Settings& settings); std::string Print(const UInt32* codepoints, std::size_t count, const Settings& settings); SpirvPrinter& operator=(const SpirvPrinter&) = default; SpirvPrinter& operator=(SpirvPrinter&&) = default; struct Settings { bool printHeader = true; bool printParameters = true; }; private: bool HandleHeader(const SpirvHeader& header) override; bool HandleOpcode(const SpirvInstruction& instruction, UInt32 wordCount) override; struct State; State* m_currentState; }; } #include #endif // NAZARA_SHADER_SPIRVPRINTER_HPP