// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline SpirvAstVisitor::SpirvAstVisitor(SpirvWriter& writer, std::vector& blocks) : m_blocks(blocks), m_writer(writer) { m_currentBlock = &m_blocks.back(); } } #include