// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_KEYFRAMEMESH_HPP #define NAZARA_KEYFRAMEMESH_HPP #include #include #include struct NzKeyframeMeshImpl; class NAZARA_API NzKeyframeMesh final : public NzSubMesh { friend NzMesh; public: NzKeyframeMesh(const NzMesh* parent); virtual ~NzKeyframeMesh(); bool Create(NzVertexBuffer* vertexBuffer, unsigned int frameCount, bool lock = true); void Destroy(); void Finish(); const NzAxisAlignedBox& GetAABB() const override; nzAnimationType GetAnimationType() const override; unsigned int GetFrameCount() const; const NzIndexBuffer* GetIndexBuffer() const override; bool GetVertex(NzMeshVertex* dest, unsigned int frameIndex, unsigned int vertexIndex, bool queryUV = true) const; const NzVertexBuffer* GetVertexBuffer() const override; void Interpolate(const NzAnimation* animation, unsigned int frameA, unsigned int frameB, float interpolation) const; bool IsAnimated() const override; bool IsValid(); bool Lock(nzBufferAccess access) const; void SetAABB(unsigned int frameIndex, const NzAxisAlignedBox& aabb); void SetIndexBuffer(const NzIndexBuffer* indexBuffer); bool SetVertex(const NzMeshVertex& source, unsigned int frameIndex, unsigned int vertexIndex, bool setUV = true); void Unlock() const; private: void InterpolateImpl(unsigned int frameA, unsigned int frameB, float interpolation) const; NzKeyframeMeshImpl* m_impl = nullptr; }; #endif // NAZARA_KEYFRAMEMESH_HPP