// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_MESH_HPP #define NAZARA_MESH_HPP #include #include #include #include #include #include #include #include #include #include struct NAZARA_API NzMeshParams { NzMeshParams(); // Vérifie que le storage indiqué un peu plus bas est supporté nzBufferStorage storage = nzBufferStorage_Hardware; bool animated = true; bool IsValid() const; }; class NzAnimation; class NzMesh; typedef NzVertexStruct_XYZ_Normal_UV_Tangent NzMeshVertex; using NzMeshLoader = NzResourceLoader; struct NzMeshImpl; class NAZARA_API NzMesh : public NzResource, NzResourceListener { friend NzMeshLoader; public: NzMesh() = default; ~NzMesh(); bool AddSubMesh(NzSubMesh* subMesh); bool AddSubMesh(const NzString& identifier, NzSubMesh* subMesh); void Animate(const NzAnimation* animation, unsigned int frameA, unsigned int frameB, float interpolation) const; bool CreateKeyframe(); bool CreateSkeletal(unsigned int jointCount); bool CreateStatic(); void Destroy(); const NzAxisAlignedBox& GetAABB() const; NzString GetAnimation() const; nzAnimationType GetAnimationType() const; unsigned int GetJointCount() const; NzString GetMaterial(unsigned int index) const; unsigned int GetMaterialCount() const; NzSkeleton* GetSkeleton(); const NzSkeleton* GetSkeleton() const; NzSubMesh* GetSubMesh(const NzString& identifier); NzSubMesh* GetSubMesh(unsigned int index); const NzSubMesh* GetSubMesh(const NzString& identifier) const; const NzSubMesh* GetSubMesh(unsigned int index) const; unsigned int GetSubMeshCount() const; int GetSubMeshIndex(const NzString& identifier) const; unsigned int GetVertexCount() const; bool HasSubMesh(const NzString& identifier) const; bool HasSubMesh(unsigned int index = 0) const; void InvalidateAABB() const; bool IsAnimable() const; bool IsValid() const; bool LoadFromFile(const NzString& filePath, const NzMeshParams& params = NzMeshParams()); bool LoadFromMemory(const void* data, std::size_t size, const NzMeshParams& params = NzMeshParams()); bool LoadFromStream(NzInputStream& stream, const NzMeshParams& params = NzMeshParams()); void RemoveSubMesh(const NzString& identifier); void RemoveSubMesh(unsigned int index); void SetAnimation(const NzString& animationPath); void SetMaterial(unsigned int matIndex, const NzString& materialPath); void SetMaterialCount(unsigned int matCount); void Skin(const NzSkeleton* skeleton) const; static const NzVertexDeclaration* GetDeclaration(); private: void OnResourceReleased(const NzResource* resource, int index) override; NzMeshImpl* m_impl = nullptr; static NzMeshLoader::LoaderList s_loaders; }; #endif // NAZARA_MESH_HPP