// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SUBMESH_HPP #define NAZARA_SUBMESH_HPP #include #include #include #include #include #include #include class NzMesh; class NAZARA_API NzSubMesh : public NzResource { friend NzMesh; public: NzSubMesh(const NzMesh* parent); virtual ~NzSubMesh(); virtual const NzAxisAlignedBox& GetAABB() const = 0; virtual nzAnimationType GetAnimationType() const = 0; virtual const NzIndexBuffer* GetIndexBuffer() const = 0; unsigned int GetMaterialIndex() const; const NzMesh* GetParent() const; nzPrimitiveType GetPrimitiveType() const; virtual const NzVertexBuffer* GetVertexBuffer() const = 0; virtual unsigned int GetVertexCount() const; virtual bool IsAnimated() const = 0; void SetMaterialIndex(unsigned int matIndex); void SetPrimitiveType(nzPrimitiveType primitiveType); protected: nzPrimitiveType m_primitiveType = nzPrimitiveType_TriangleList; const NzMesh* m_parent; unsigned int m_matIndex; }; #endif // NAZARA_SUBMESH_HPP