// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_UTILS_VULKAN_HPP #define NAZARA_UTILS_VULKAN_HPP #include #include #include #include #include #include namespace Nz { inline VkBufferUsageFlags ToVulkan(BufferType bufferType); inline VkFormat ToVulkan(ComponentType componentType); inline VkCullModeFlagBits ToVulkan(FaceSide faceSide); inline VkPolygonMode ToVulkan(FaceFilling faceFilling); inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode); inline VkCompareOp ToVulkan(RendererComparison comparison); inline VkDescriptorType ToVulkan(ShaderBindingType bindingType); inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType); inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType); inline VkStencilOp ToVulkan(StencilOperation stencilOp); inline VkVertexInputRate ToVulkan(VertexInputRate inputRate); NAZARA_VULKANRENDERER_API std::string TranslateVulkanError(VkResult code); } #include #endif // NAZARA_UTILS_VULKAN_HPP