// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - 3D Module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SCENEROOT_HPP #define NAZARA_SCENEROOT_HPP #include #include struct NzSceneImpl; class NAZARA_API NzSceneRoot : public NzSceneNode { friend struct NzSceneImpl; public: void AddToRenderQueue(NzRenderQueue& renderQueue) const override; const NzBoundingBoxf& GetBoundingBox() const override; nzSceneNodeType GetSceneNodeType() const override; private: NzSceneRoot(NzScene* scene); virtual ~NzSceneRoot(); void Register(); void Unregister(); bool VisibilityTest(const NzFrustumf& frustum) override; }; #endif // NAZARA_SCENEROOT_HPP