[nzsl_version("1.0")] module Blit; external { [binding(0)] texture: sampler2D[f32] } struct VertIn { [location(0)] position: vec2[f32], [location(1)] uv: vec2[f32] } struct VertOut { [builtin(position)] position: vec4[f32], [location(0)] uv: vec2[f32] } [entry(vert)] fn main(vertIn: VertIn) -> VertOut { let output: VertOut; output.position = vec4[f32](vertIn.position, 0.0, 1.0); output.uv = vertIn.uv; return output; } struct FragOut { [location(0)] color: vec4[f32] } [entry(frag)] fn main(input: VertOut) -> FragOut { let output: FragOut; output.color = texture.Sample(input.uv); return output; }