#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include NAZARA_REQUEST_DEDICATED_GPU() int main() { std::filesystem::path resourceDir = "resources"; if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory(".." / resourceDir)) resourceDir = ".." / resourceDir; Nz::Renderer::Config rendererConfig; //rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL; Nz::Modules nazara(rendererConfig); Nz::PluginManager::Mount(Nz::Plugin::Assimp); std::shared_ptr device = Nz::Graphics::Instance()->GetRenderDevice(); std::string windowTitle = "Skinning test"; Nz::RenderWindow window; if (!window.Create(device, Nz::VideoMode(1280, 720, 32), windowTitle)) { std::cout << "Failed to create Window" << std::endl; return __LINE__; } entt::registry registry; Nz::Physics3DSystem physSytem(registry); Nz::RenderSystem renderSystem(registry); physSytem.GetPhysWorld().SetGravity({ 0.f, -9.81f, 0.f }); Nz::TextureParams texParams; texParams.renderDevice = device; entt::entity playerEntity = registry.create(); { auto& playerNode = registry.emplace(playerEntity); playerNode.SetPosition(0.f, 1.8f, 1.f); playerNode.SetRotation(Nz::EulerAnglesf(-30.f, 0.f, 0.f)); auto& playerBody = registry.emplace(playerEntity, &physSytem.GetPhysWorld()); playerBody.SetMass(0.f); playerBody.SetGeom(std::make_shared(1.8f, 0.5f)); auto& playerComponent = registry.emplace(playerEntity, window.GetRenderTarget()); playerComponent.UpdateZNear(0.2f); playerComponent.UpdateRenderMask(1); playerComponent.UpdateClearColor(Nz::Color(127, 127, 127)); } Nz::FieldOffsets skeletalOffsets(Nz::StructLayout::Std140); std::size_t arrayOffset = skeletalOffsets.AddMatrixArray(Nz::StructFieldType::Float1, 4, 4, true, 200); std::vector skeletalBufferMem(skeletalOffsets.GetAlignedSize()); Nz::Matrix4f* matrices = Nz::AccessByOffset(skeletalBufferMem.data(), arrayOffset); std::shared_ptr bobAnim = Nz::Animation::LoadFromFile(resourceDir / "hellknight/idle2.md5anim"); if (!bobAnim) { NazaraError("Failed to load bob anim"); return __LINE__; } Nz::MeshParams meshParams; meshParams.animated = true; //meshParams.center = true; //meshParams.matrix = Nz::Matrix4f::Scale(Nz::Vector3f(10.f)); meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV_Tangent_Skinning); std::shared_ptr bobMesh = Nz::Mesh::LoadFromFile(resourceDir / "hellknight/hellknight.md5mesh", meshParams); if (!bobMesh) { NazaraError("Failed to load bob mesh"); return __LINE__; } Nz::Skeleton skeleton = *bobMesh->GetSkeleton(); bobAnim->AnimateSkeleton(&skeleton, 0, 1, 0.5f); /*for (std::size_t i = 0; i < bobMesh->GetSubMeshCount(); ++i) { Nz::VertexMapper mapper(*bobMesh->GetSubMesh(i)); Nz::SkinningData skinningData; skinningData.joints = skeleton.GetJoints(); skinningData.inputJointIndices = mapper.GetComponentPtr(Nz::VertexComponent::JointIndices); skinningData.inputJointWeights = mapper.GetComponentPtr(Nz::VertexComponent::JointWeights); skinningData.outputPositions = mapper.GetComponentPtr(Nz::VertexComponent::Position); skinningData.inputPositions = skinningData.outputPositions; Nz::SkinPosition(skinningData, 0, mapper.GetVertexCount()); }*/ for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i) matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix(); std::shared_ptr renderBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, skeletalBufferMem.size(), Nz::BufferUsage::Write, skeletalBufferMem.data()); entt::entity bobEntity = registry.create(); { const Nz::Boxf& bobAABB = bobMesh->GetAABB(); std::shared_ptr bobGfxMesh = std::make_shared(*bobMesh); std::shared_ptr bobModel = std::make_shared(std::move(bobGfxMesh), bobAABB); for (std::size_t i = 0; i < bobMesh->GetMaterialCount(); ++i) { std::string matPath; bobMesh->GetMaterialData(i).GetStringParameter(Nz::MaterialData::FilePath, &matPath); std::shared_ptr bobMat = std::make_shared(); std::shared_ptr bobMatPass = std::make_shared(Nz::BasicMaterial::GetSettings()); bobMatPass->SetSharedUniformBuffer(0, renderBuffer); bobMatPass->EnableDepthBuffer(true); { Nz::BasicMaterial basicMat(*bobMatPass); basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(matPath + ".tga", texParams)); } if (i == 0 || i == 3) bobMat->AddPass("ForwardPass", bobMatPass); bobModel->SetMaterial(i, bobMat); } auto& bobNode = registry.emplace(bobEntity); bobNode.SetPosition(Nz::Vector3f(0.f, bobAABB.height / 2.f, 0.f)); bobNode.SetRotation(Nz::EulerAnglesf(-90.f, -90.f, 0.f)); bobNode.SetScale(1.f / 40.f * 0.5f); auto& bobGfx = registry.emplace(bobEntity); bobGfx.AttachRenderable(bobModel, 0xFFFFFFFF); } entt::entity planeEntity = registry.create(); { Nz::MeshParams meshPrimitiveParams; meshPrimitiveParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV); Nz::Vector2f planeSize(25.f, 25.f); Nz::Mesh planeMesh; planeMesh.CreateStatic(); planeMesh.BuildSubMesh(Nz::Primitive::Plane(planeSize, Nz::Vector2ui(0u), Nz::Matrix4f::Identity(), Nz::Rectf(0.f, 0.f, 10.f, 10.f)), meshPrimitiveParams); planeMesh.SetMaterialCount(1); std::shared_ptr planeMeshGfx = std::make_shared(planeMesh); std::shared_ptr planeMat = std::make_shared(); std::shared_ptr planeMatPass = std::make_shared(Nz::BasicMaterial::GetSettings()); planeMatPass->EnableDepthBuffer(true); { Nz::BasicMaterial basicMat(*planeMatPass); basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "dev_grey.png", texParams)); Nz::TextureSamplerInfo planeSampler; planeSampler.anisotropyLevel = 16; planeSampler.wrapModeU = Nz::SamplerWrap::Repeat; planeSampler.wrapModeV = Nz::SamplerWrap::Repeat; basicMat.SetDiffuseSampler(planeSampler); } planeMat->AddPass("ForwardPass", planeMatPass); std::shared_ptr planeModel = std::make_shared(std::move(planeMeshGfx), planeMesh.GetAABB()); planeModel->SetMaterial(0, planeMat); auto& planeNode = registry.emplace(planeEntity); auto& planeBody = registry.emplace(planeEntity, &physSytem.GetPhysWorld()); planeBody.SetGeom(std::make_shared(Nz::Vector3f(planeSize.x, 0.5f, planeSize.y), Nz::Vector3f(0.f, -0.25f, 0.f))); auto& planeGfx = registry.emplace(planeEntity); planeGfx.AttachRenderable(planeModel, 0xFFFFFFFF); } Nz::Clock fpsClock, updateClock; float incr = 0.f; unsigned int currentFrame = 0; unsigned int nextFrame = 1; Nz::UInt64 lastTime = Nz::GetElapsedMicroseconds(); Nz::UInt64 fps = 0; while (window.IsOpen()) { Nz::UInt64 now = Nz::GetElapsedMicroseconds(); Nz::UInt64 elapsedTime = (now - lastTime) / 1'000'000.f; lastTime = now; Nz::WindowEvent event; while (window.PollEvent(&event)) { switch (event.type) { case Nz::WindowEventType::Quit: window.Close(); break; case Nz::WindowEventType::KeyPressed: break; case Nz::WindowEventType::MouseMoved: break; default: break; } } if (updateClock.GetMilliseconds() > 1000 / 60) { float updateTime = updateClock.Restart() / 1'000'000.f; physSytem.Update(registry, 1.f / 60.f); auto& playerBody = registry.get(playerEntity); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space)) playerBody.AddForce(Nz::Vector3f(0.f, playerBody.GetMass() * 50.f, 0.f)); incr += 1.f / 60.f * 30.f; if (incr >= 1.f) { incr -= 1.f; currentFrame = nextFrame; nextFrame++; if (nextFrame >= bobAnim->GetFrameCount()) nextFrame = 0; } bobAnim->AnimateSkeleton(&skeleton, currentFrame, nextFrame, incr); for (std::size_t i = 0; i < skeleton.GetJointCount(); ++i) matrices[i] = skeleton.GetJoint(i)->GetSkinningMatrix(); //renderBuffer->Fill(skeletalBufferMem.data(), 0, skeletalBufferMem.size()); /*auto spaceshipView = registry.view(); for (auto&& [entity, node, _] : spaceshipView.each()) { if (entity == playerEntity) continue; Nz::Vector3f spaceshipPos = node.GetPosition(Nz::CoordSys::Global); if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2)) registry.destroy(entity); } Nz::RigidBody3DComponent& playerShipBody = registry.get(playerEntity); Nz::Quaternionf currentRotation = playerShipBody.GetRotation(); Nz::Vector3f desiredHeading = registry.get(headingEntity).GetForward(); Nz::Vector3f currentHeading = currentRotation * Nz::Vector3f::Forward(); Nz::Vector3f headingError = currentHeading.CrossProduct(desiredHeading); Nz::Vector3f desiredUp = registry.get(headingEntity).GetUp(); Nz::Vector3f currentUp = currentRotation * Nz::Vector3f::Up(); Nz::Vector3f upError = currentUp.CrossProduct(desiredUp); playerShipBody.AddTorque(headingController.Update(headingError, elapsedTime) * 10.f); playerShipBody.AddTorque(upController.Update(upError, elapsedTime) * 10.f); float mass = playerShipBody.GetMass(); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z)) playerShipBody.AddForce(Nz::Vector3f::Forward() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S)) playerShipBody.AddForce(Nz::Vector3f::Backward() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q)) playerShipBody.AddForce(Nz::Vector3f::Left() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D)) playerShipBody.AddForce(Nz::Vector3f::Right() * 2.5f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift)) playerShipBody.AddForce(Nz::Vector3f::Up() * 3.f * mass, Nz::CoordSys::Local); if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl)) playerShipBody.AddForce(Nz::Vector3f::Down() * 3.f * mass, Nz::CoordSys::Local);*/ } Nz::RenderFrame frame = window.AcquireFrame(); if (!frame) continue; frame.Execute([&](Nz::CommandBufferBuilder& builder) { builder.BeginDebugRegion("Skeletal UBO Update", Nz::Color::Yellow); { builder.PreTransferBarrier(); auto& skeletalAllocation = frame.GetUploadPool().Allocate(skeletalBufferMem.size()); std::memcpy(skeletalAllocation.mappedPtr, skeletalBufferMem.data(), skeletalBufferMem.size()); builder.CopyBuffer(skeletalAllocation, Nz::RenderBufferView(renderBuffer.get())); builder.PostTransferBarrier(); } builder.EndDebugRegion(); }, Nz::QueueType::Graphics); renderSystem.Render(registry, frame); frame.Present(); fps++; if (fpsClock.GetMilliseconds() >= 1000) { fpsClock.Restart(); window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(registry.alive()) + " entities"); fps = 0; } } return EXIT_SUCCESS; }