// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_ENUMS_GRAPHICS_HPP #define NAZARA_ENUMS_GRAPHICS_HPP enum nzBackgroundType { nzBackgroundType_Color, // NzColorBackground nzBackgroundType_Skybox, // NzSkyboxBackground nzBackgroundType_Texture, // NzTextureBackground nzBackgroundType_User, nzBackgroundType_Max = nzBackgroundType_User }; enum nzLightType { nzLightType_Directional, nzLightType_Point, nzLightType_Spot, nzLightType_Max = nzLightType_Spot }; enum nzMaterialUniform { nzMaterialUniform_AlphaMap, nzMaterialUniform_AlphaThreshold, nzMaterialUniform_Ambient, nzMaterialUniform_Diffuse, nzMaterialUniform_DiffuseMap, nzMaterialUniform_EmissiveMap, nzMaterialUniform_HeightMap, nzMaterialUniform_NormalMap, nzMaterialUniform_Shininess, nzMaterialUniform_Specular, nzMaterialUniform_SpecularMap, nzMaterialUniform_Max = nzMaterialUniform_SpecularMap }; enum nzRenderPassType { nzRenderPassType_AA, nzRenderPassType_Bloom, nzRenderPassType_DOF, nzRenderPassType_Final, nzRenderPassType_Fog, nzRenderPassType_Forward, nzRenderPassType_Lighting, nzRenderPassType_Geometry, nzRenderPassType_SSAO, nzRenderPassType_Max = nzRenderPassType_SSAO }; enum nzRenderTechniqueType { nzRenderTechniqueType_AdvancedForward, // NzAdvancedForwardRenderTechnique nzRenderTechniqueType_BasicForward, // NzBasicForwardRenderTechnique nzRenderTechniqueType_DeferredShading, // NzDeferredRenderTechnique nzRenderTechniqueType_LightPrePass, // NzLightPrePassRenderTechnique nzRenderTechniqueType_User, nzRenderTechniqueType_Max = nzRenderTechniqueType_User }; enum nzSceneNodeType { nzSceneNodeType_Light, // NzLight nzSceneNodeType_Model, // NzModel nzSceneNodeType_Root, // NzSceneRoot nzSceneNodeType_Sprite, // NzSprite nzSceneNodeType_User, nzSceneNodeType_Max = nzSceneNodeType_User }; // Ces paramètres sont indépendants du matériau: ils peuvent être demandés à tout moment enum nzShaderFlags { nzShaderFlags_None = 0, nzShaderFlags_Deferred = 0x1, nzShaderFlags_Instancing = 0x2, nzShaderFlags_Max = nzShaderFlags_Instancing*2-1 }; #endif // NAZARA_ENUMS_GRAPHICS_HPP